Pulse Rifle

Model: Corondexx VES-700 Pulse Rifle
Type: Pulse rifle
Scale: Character
Skill: Blaster: pulse rifle
Ammo: 15 (power pack), unlimited (power generator), super-conducting filaments must be replaced every 20 shots.
Cost: 5,000; 200 (power pack), 300 (super-conducting filaments)
Availability: 4, X
Range: 1-10/20/30
Damage: 6D/5D/3D
Game Notes: Character selects a target: the target and all beings in the cone of fire and within one-meter radius of the target take full damage. All targets within 15 degrees either way of the dtarget take 5D damage; all targets within 30 degrees either way of the target take 3D damage. If the filaments aren't changed with scheduled, roll 2D for the first shot after the change time; add +1 for each additional shot. On a total of 7 or higher, the pulse rifle's overload circuits cut in and shot the weapon down, but the overload has caused 250 credits worth of damage (Moderate blaster repair total to fix). If the total is 11 or higher, the overload circuits have failed and the weapon explodes in the user's hands, causing 9D damage in a two-meter blast radius.