Model: Corondexx VES-700 Pulse Rifle
Type: Pulse rifle
Scale: Character
Skill: Blaster: pulse rifle
Ammo: 15 (power pack), unlimited (power generator), super-conducting
filaments must be replaced every 20 shots.
Cost: 5,000; 200 (power pack), 300 (super-conducting filaments)
Availability: 4, X
Range: 1-10/20/30
Damage: 6D/5D/3D
Game Notes: Character selects a target: the target and all beings
in the cone of fire and within one-meter radius of the target take full damage.
All targets within 15 degrees either way of the dtarget take 5D damage; all
targets within 30 degrees either way of the target take 3D damage. If the
filaments aren't changed with scheduled, roll 2D for the first shot after
the change time; add +1 for each additional shot. On a total of 7 or higher,
the pulse rifle's overload circuits cut in and shot the weapon down, but
the overload has caused 250 credits worth of damage (Moderate blaster repair
total to fix). If the total is 11 or higher, the overload circuits have failed
and the weapon explodes in the user's hands, causing 9D damage in a two-meter
blast radius.