Maneuverability Mishap Table

Minor Mishaps

Roll Result
1 Control circuit malfunction causes maneuverability to be -1D for 1 round.
2 Alluvial dampers misaligned. Maneuverability at -2D until Easy repair roll made.
3 Minor radiation leak: nothing immediately dangerous, but must be repaired before next hyperspace jump (Easy repair roll), or increas all astrogation difficulties by +10 and anyone in the engine room suffers 4D radiation damage.
4 Lateral thrusters misfire. Add +5 to the difficulty of any maneuvers and enemy ships get a +5 bonus to hit this round.
5 Engine maneuvering circuitry blows. Add +5 to all the difficulty of all maneuvers until circuits are replaced (an Easy repair roll IF the characters have the circuits on hand).
6 System short. Maneuverability is 0D for one round.

Moderate Mishaps

Roll Result
1 Control circuit malfunction causes maneuverability to be -2D for 1 round.
2 Radiation leak: nothing immediately dangerous, but must be reapaired before next hyperspace jump (Moderate repair roll), or increas all astrogation difficulties by +10 and double all hyperspace travle times. Anyone in the engine room suffers 4D radiation damage.
3 Alluvial dampers misaligned. Maneuverability is -2D until Moderate repair roll made.
4 System short. Maneuverability is 0D for 1D rounds.
5 Engine maneuvering circuitry blows. Add +10 to the difficulty of all maneuvers untilcircuits are replaced (an Easy repair roll IF the characters have the circuits on hand).
6 Lateral thrusters misfire. Add +5 to the difficulty of an y maneuvers and enemy ships get a +5 bonus to hit for next 3 rounds.

Catastrophic Mishaps

Roll Result
1 Lateral thrusters blow. Maneuverability is 0D and system must be completely replaced.
2 System short. Maneuverability is 0D for 1 round. Short remains: at the beginning of each additional round, roll 1D on a 1-2, the system shorts out for that round.
3 Maneuvering thrusters firing randomly. Increase difficulty of all maneuvers by +10 until shsytem is shut down (Easy piloting roll) and repaired (Moderate repair roll and requires 500 credits worht of parts).
4 Serious power surge. Manuverability is 0D for 1D rounds and feedback destroys one ship's system. Roll 1D:

1

Hyperdrive
2-3 Ion drive

4

Sensors

5

Communications

6

1 weapon (determine randomly)

5 Major radiation leak. Double all hyperdspace travle times and next to the engine compartments sufers 6D radiation damage.
6 Lateral thrusters blow up (maneuverability 0D) and power feedback lowers Space by -2 for 1D rounds.